WWF War Zone Totally Unauthorized Pocket Guide

Games & Activities
WWF War Zone Totally Unauthorized Pocket Guide PDF Author: Jacob McBane
Publisher: Brady
ISBN: 9781566868150
Category : Games & Activities
Languages : en
Pages : 176

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Book Description
Featuring over a dozen of the world's most vicious superstars, WWF War Zone focuses on realistic motion, realistic wrestlers, and true-to-life wrestling action. This guide features all the moves of each wrestler and includes strategy for championship modes and bios for each character.

WWF War Zone Totally Unauthorized Pocket Guide

WWF War Zone Totally Unauthorized Pocket Guide PDF Author: Jacob McBane
Publisher: Brady
ISBN: 9781566868150
Category : Games & Activities
Languages : en
Pages : 176

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Book Description
Featuring over a dozen of the world's most vicious superstars, WWF War Zone focuses on realistic motion, realistic wrestlers, and true-to-life wrestling action. This guide features all the moves of each wrestler and includes strategy for championship modes and bios for each character.

WWF

WWF PDF Author: Bill Kunkel
Publisher:
ISBN: 9781578409907
Category : Nintendo video games
Languages : en
Pages : 116

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Book Description
Author Bill Kunkel, former editor of Main Event Wrestling magazine, offers a comprehensive guide to over 250 special character moves of WWF: Warzone. Here is an exclusive, behind-the-scenes look at the making of the game.

The Minds Behind PlayStation Games

The Minds Behind PlayStation Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 147668507X
Category : Games & Activities
Languages : en
Pages : 292

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Book Description
Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.

N64 Games List and Value Guide

N64 Games List and Value Guide PDF Author: Andrew Pardi
Publisher: Lulu.com
ISBN: 1300266368
Category :
Languages : en
Pages : 42

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The Design of Sites

The Design of Sites PDF Author: van Duyne (Douglas K.)
Publisher: Addison-Wesley Professional
ISBN: 9780201721492
Category : Computers
Languages : en
Pages : 822

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Book Description
Creating a Web site is easy. Creating a well-crafted Web site that provides a winning experience for your audience and enhances your profitability is another matter. It takes research, skill, experience, and careful thought to build a site that maximizes retention and repeat visits.

Classic Home Video Games, 1989Ð1990

Classic Home Video Games, 1989Ð1990 PDF Author: Brett Weiss
Publisher: McFarland
ISBN: 0786492317
Category : Games & Activities
Languages : en
Pages : 344

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Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Wrestling Figure Checklist

Wrestling Figure Checklist PDF Author: Harvey George
Publisher: Harvey George
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 119

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Book Description
Wrestling Figure Checklist is a signature look into the world of professional wrestling and its action figures. Unlike any other wrestling figure checklist out there, this publication uniquely presents almost 10,000 different action figures, playsets and accessories in rough chronological order of their release, designed to show the reader the evolution of wrestling figures from their inception in the 1960s, all the way to the end of the 2010s. The idea behind this is to allow the reader to go back to a certain era, and to see what they toy aisle would look like at that respective time. And it's not just America, this book also explores the world of Japanese and Mexican figures as well. Even if you consider yourself a wrestling figure historian, you are bound to expand your knowledge with this one-of-a-kind book! This publication contains many wrestling promotions, including: WWE and WWF, TNA, WCW, ECW, AWA, NJPW (Japan), AJPW (Japan), NOAH (Japan), AAA (Mexico), and CMLL (Mexico). On top of this, also the many manufacturers, including: Mattel, Jakks Pacific, Hasbro, LJN, Toy Biz, Marvel Toys, Remco, Character Product (Charapro), Mogura House, Kelian, The Original San Francisco Toymakers, Just Toys, and Galoob. Whether you want to expand your knowledge, find out what figures you are missing, or find out all the figures of a particular wrestler, your journey begins here.

WWF Attitude, Get It

WWF Attitude, Get It PDF Author: Bill Banks
Publisher: Acclaim Entertainment
ISBN: 9781578409860
Category : Video games
Languages : en
Pages : 148

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ScrewAttack's Video Game Vault

ScrewAttack's Video Game Vault PDF Author: Screw Attack
Publisher: Mango Media Inc.
ISBN: 1633533727
Category : Games
Languages : en
Pages :

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Book Description
Happy Anniversary N64! It’s been twenty years since every kid growing up in the 90s lost their mind when they received an N64. Whether it was for your birthday, on Christmas morning or your bar mitzvah, the Nintendo 64 changed your life. The folks at ScrewAttack are no exception. To them, the 64 continues to be one of the greatest inventions known to man. With that kind of importance, it only made sense to relaunch the Video Game Vault series with the N64 leading the way. Following in the vein of their hit series "Video Game Vault,” ScrewAttack's debut book takes a look at one of the most important systems in history. The ScrewAttack team covers their favorite games for Nintendo's iconic console while providing quirky personal stories that these games helped create. From the traditional fan-favorites, to the games everyone loved to hate, the Vault is back and it has it all.

The Ultimate History of Video Games, Volume 2

The Ultimate History of Video Games, Volume 2 PDF Author: Steven L. Kent
Publisher: Crown
ISBN: 1984825445
Category : Social Science
Languages : en
Pages : 592

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Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.